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cadence-ui/apps/docs/src/components/button.stories.tsx
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TypeScript

import { Button } from "@ai-ui/ui";
import type { Meta, StoryObj } from "@storybook/react";
function FavoriteIcon() {
return (
<svg aria-hidden="true" className="size-4" fill="none" viewBox="0 0 16 16">
<path
d="m8 2.4 1.67 3.4 3.76.55-2.72 2.64.64 3.73L8 10.98l-3.35 1.74.64-3.73L2.57 6.35l3.76-.55L8 2.4Z"
stroke="currentColor"
strokeLinejoin="round"
strokeWidth="1.35"
/>
</svg>
);
}
function getButtonFromCanvas(canvasElement: HTMLElement, name: string) {
const buttons = canvasElement.querySelectorAll("button, a");
for (const element of buttons) {
if (element.textContent?.trim().includes(name)) {
return element;
}
}
throw new Error(`Expected to find an interactive control containing "${name}".`);
}
const meta = {
title: "Components/Button",
component: Button,
args: {
children: "Save changes",
size: "md",
variant: "primary"
},
argTypes: {
asChild: {
control: "boolean",
description: "Render through the child element using Radix Slot."
},
children: {
control: "text",
description: "Primary button label."
},
className: {
control: false
},
disabled: {
control: "boolean",
description: "Disables interaction and sets `data-disabled`."
},
loading: {
control: "boolean",
description: "Shows a spinner, disables interaction, and sets `data-loading`."
},
size: {
control: "select",
options: ["sm", "md", "lg", "icon"],
description: "Controls density and spacing."
},
type: {
control: "radio",
options: ["button", "submit", "reset"],
description: "Native button type when not using `asChild`."
},
variant: {
control: "select",
options: ["primary", "secondary", "ghost", "subtle", "destructive"],
description: "Semantic appearance style."
}
},
parameters: {
docs: {
description: {
component:
"The first production-style component in the system. It demonstrates the Phase 3 pattern: semantic variants, token-driven styling, motion recipes, loading state, stable `data-slot` / `data-*` hooks, and early integration of the `motion` React runtime for refined hover and press animation."
}
},
layout: "centered"
},
tags: ["autodocs"]
} satisfies Meta<typeof Button>;
export default meta;
type Story = StoryObj<typeof meta>;
export const Playground: Story = {
play: async ({ canvasElement }) => {
const button = getButtonFromCanvas(canvasElement, "Save changes");
button.dispatchEvent(new MouseEvent("click", { bubbles: true }));
if (button instanceof HTMLElement) {
button.focus();
}
}
};
export const Variants: Story = {
render: () => (
<div className="grid w-[720px] gap-3 sm:grid-cols-2">
<Button variant="primary">Primary action</Button>
<Button variant="secondary">Secondary action</Button>
<Button variant="subtle">Subtle action</Button>
<Button variant="ghost">Ghost action</Button>
<Button variant="destructive">Delete item</Button>
</div>
)
};
export const Sizes: Story = {
render: () => (
<div className="flex flex-wrap items-center gap-3">
<Button size="sm">Small</Button>
<Button size="md">Medium</Button>
<Button size="lg">Large</Button>
<Button aria-label="Favorite" size="icon">
<FavoriteIcon />
</Button>
</div>
)
};
export const States: Story = {
render: () => (
<div className="grid w-[720px] gap-3 sm:grid-cols-2">
<Button>Default</Button>
<Button disabled>Disabled</Button>
<Button loading>Saving</Button>
<Button variant="destructive" loading>
Deleting
</Button>
</div>
)
};
export const Motion: Story = {
parameters: {
docs: {
description: {
story:
"Hover and press these buttons directly in the canvas. Primary and subtle variants now use `motion/react` for a restrained lift-and-settle interaction, while loading keeps the label and spinner transitions smooth."
}
}
},
render: () => (
<div className="relative grid w-[840px] gap-5 overflow-hidden rounded-[2.2rem] bg-[linear-gradient(180deg,color-mix(in_oklch,var(--color-surface)_84%,white_16%),color-mix(in_oklch,var(--color-background)_90%,white_10%))] p-6 shadow-[0_24px_72px_color-mix(in_oklch,var(--color-primary)_10%,transparent)] sm:grid-cols-[minmax(0,1.1fr)_minmax(0,0.9fr)]">
<div className="pointer-events-none absolute inset-0">
<div className="motion-drift absolute left-[-2rem] top-[-2rem] h-28 w-28 rounded-full bg-[color-mix(in_oklch,var(--color-primary-container)_62%,transparent)] blur-3xl" />
<div className="motion-breathe absolute right-0 top-10 h-24 w-24 rounded-full bg-[color-mix(in_oklch,var(--color-tertiary-container)_58%,transparent)] blur-3xl" />
</div>
<div className="relative grid gap-4">
<div className="space-y-2">
<p className="text-xs uppercase tracking-[var(--tracking-caps)] text-[var(--color-muted-foreground)]">
Material motion deck
</p>
<h3 className="max-w-md text-3xl font-semibold tracking-[var(--tracking-tight)] text-[var(--color-foreground)]">
Buttons should feel like touchable capsules floating over tinted light.
</h3>
</div>
<div className="grid gap-3 sm:grid-cols-2">
<Button>Premium primary</Button>
<Button variant="subtle">Subtle surface</Button>
<Button variant="secondary">Secondary action</Button>
<Button loading>Saving changes</Button>
</div>
</div>
<div className="relative flex items-center justify-center">
<div className="motion-float absolute left-5 top-8 rounded-full border border-white/45 bg-[color-mix(in_oklch,var(--color-surface-container-low)_78%,white_22%)] px-4 py-2 text-xs font-medium tracking-[0.14em] text-[var(--color-muted-foreground)] shadow-[0_12px_30px_color-mix(in_oklch,var(--color-primary)_10%,transparent)]">
SOFT LIFT
</div>
<div className="motion-float-delayed absolute bottom-6 right-6 rounded-full bg-[var(--color-primary-container)] px-4 py-2 text-sm font-medium text-[var(--color-on-primary-container)] shadow-[0_14px_28px_color-mix(in_oklch,var(--color-primary)_12%,transparent)]">
PRESSED
</div>
<div className="grid w-full max-w-[16rem] gap-3 rounded-[2rem] border border-white/40 bg-[color-mix(in_oklch,var(--color-surface-container-low)_82%,white_18%)] p-4 shadow-[0_24px_60px_color-mix(in_oklch,var(--color-primary)_12%,transparent)]">
<div className="h-28 rounded-[1.5rem] bg-[linear-gradient(165deg,color-mix(in_oklch,var(--color-primary-container)_88%,white_12%),color-mix(in_oklch,var(--color-tertiary-container)_82%,white_18%))]" />
<Button>Shop set</Button>
<Button variant="ghost">Maybe later</Button>
</div>
</div>
</div>
)
};
export const AsLink: Story = {
render: () => (
<Button asChild variant="ghost">
<a href="https://example.com">Read release notes</a>
</Button>
)
};
export const Anatomy: Story = {
render: () => (
<div className="w-[680px] rounded-[var(--radius-lg)] border border-[var(--color-border)] bg-[var(--color-card)] p-6 text-[var(--color-foreground)] shadow-[var(--shadow-sm)]">
<div className="space-y-3">
<p className="text-xs uppercase tracking-[var(--tracking-caps)] text-[var(--color-muted-foreground)]">
Button anatomy
</p>
<Button loading variant="secondary">
Save draft
</Button>
<div className="grid gap-3 text-sm text-[var(--color-muted-foreground)]">
<p>
<code className="text-[var(--color-foreground)]">data-slot="root"</code> on the
interactive surface.
</p>
<p>
<code className="text-[var(--color-foreground)]">data-slot="icon"</code> on the
loading spinner when present.
</p>
<p>
<code className="text-[var(--color-foreground)]">data-slot="label"</code> on the
visible button text.
</p>
<p>
<code className="text-[var(--color-foreground)]">data-loading</code>,{" "}
<code className="text-[var(--color-foreground)]">data-disabled</code>,{" "}
<code className="text-[var(--color-foreground)]">data-size</code>, and{" "}
<code className="text-[var(--color-foreground)]">data-variant</code> drive stateful
styling.
</p>
</div>
</div>
</div>
)
};