feat: 新增「喝什么」场景,支持奶茶/咖啡/酒吧等饮品店搜索

引入场景系统(SceneType),首页增加「吃什么」「喝什么」切换 Tab,
不同场景使用不同的高德 POI 类型、热门标签、价格区间和全链路文案。
场景信息存储在房间数据中,邀请/分享/匹配结果等页面自动适配。
This commit is contained in:
2026-02-25 01:12:44 +08:00
parent 6866b70278
commit c86a6c0909
13 changed files with 197 additions and 47 deletions
+1
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@@ -67,6 +67,7 @@ export async function buildRoomStatus(
locked: data.locked,
users: data.users,
userProfiles,
scene: data.scene,
};
}
+77
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@@ -0,0 +1,77 @@
import type { SceneType } from "@/types";
export interface SceneConfig {
key: SceneType;
label: string;
emoji: string;
poiTypes: string;
defaultImage: string;
hotTags: readonly string[];
priceOptions: readonly { label: string; value: string }[];
tagLabel: string;
tagPlaceholder: string;
loadingText: string;
emptyError: string;
subtitle: string;
inviteText: string;
shareTitle: string;
shareText: string;
qrSubtitle: string;
}
const SCENE_CONFIGS: Record<SceneType, SceneConfig> = {
eat: {
key: "eat",
label: "吃什么",
emoji: "🍜",
poiTypes: "050000",
defaultImage:
"https://images.unsplash.com/photo-1517248135467-4c7edcad34c4?w=800&q=80",
hotTags: ["火锅", "日料", "烧烤", "西餐", "川菜", "咖啡甜品", "小吃快餐"],
priceOptions: [
{ label: "不限", value: "any" },
{ label: "¥50以下", value: "under50" },
{ label: "¥50-100", value: "50to100" },
{ label: "¥100+", value: "over100" },
],
tagLabel: "美食",
tagPlaceholder: "想吃什么?(留空则不限)",
loadingText: "正在搜索周边美食...",
emptyError: "附近没有找到餐厅,试试扩大搜索范围或换个菜系",
subtitle: "和朋友一起滑卡片,再也不用纠结吃什么",
inviteText: "有人邀请你一起选餐厅",
shareTitle: "别说随便啦,来滑卡片决定吃什么!",
shareText: "我建好房间了,快点开链接一起选餐厅,滑中同一家就去吃!",
qrSubtitle: "让朋友扫码加入房间,一起滑卡片选餐厅",
},
drink: {
key: "drink",
label: "喝什么",
emoji: "🧋",
poiTypes: "050301|050302|050303|050400",
defaultImage:
"https://images.unsplash.com/photo-1556679343-c7306c1976bc?w=800&q=80",
hotTags: ["奶茶", "咖啡", "酒吧", "果茶", "甜品", "茶馆", "鸡尾酒"],
priceOptions: [
{ label: "不限", value: "any" },
{ label: "¥20以下", value: "under20" },
{ label: "¥20-50", value: "20to50" },
{ label: "¥50+", value: "over50" },
],
tagLabel: "饮品",
tagPlaceholder: "想喝什么?(留空则不限)",
loadingText: "正在搜索周边饮品店...",
emptyError: "附近没有找到饮品店,试试扩大搜索范围或换个类型",
subtitle: "和朋友一起滑卡片,再也不用纠结喝什么",
inviteText: "有人邀请你一起选饮品店",
shareTitle: "别说随便啦,来滑卡片决定喝什么!",
shareText: "我建好房间了,快点开链接一起选店,滑中同一家就去喝!",
qrSubtitle: "让朋友扫码加入房间,一起滑卡片选店",
},
};
export const SCENES: SceneType[] = ["eat", "drink"];
export function getSceneConfig(scene: SceneType): SceneConfig {
return SCENE_CONFIGS[scene];
}
+5 -2
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@@ -1,5 +1,5 @@
import { prisma } from "./prisma";
import { Restaurant } from "@/types";
import { Restaurant, SceneType } from "@/types";
const ROOM_TTL_MS = 24 * 60 * 60 * 1000; // 24 hours
@@ -12,6 +12,7 @@ export interface RoomData {
creatorId: string;
locked: boolean;
kickedUsers: string[];
scene: SceneType;
}
function generateRoomId(): string {
@@ -28,6 +29,7 @@ function normalize(raw: Partial<RoomData>): RoomData {
creatorId: raw.creatorId ?? "",
locked: raw.locked ?? false,
kickedUsers: raw.kickedUsers ?? [],
scene: raw.scene ?? "eat",
};
}
@@ -51,7 +53,7 @@ async function cleanupExpiredRooms() {
}
}
export async function createRoom(restaurants: Restaurant[], creatorId: string): Promise<string> {
export async function createRoom(restaurants: Restaurant[], creatorId: string, scene: SceneType = "eat"): Promise<string> {
await cleanupExpiredRooms();
const data: RoomData = {
@@ -63,6 +65,7 @@ export async function createRoom(restaurants: Restaurant[], creatorId: string):
creatorId,
locked: false,
kickedUsers: [],
scene,
};
const expiresAt = new Date(Date.now() + ROOM_TTL_MS);